Lorn’s Lure, a first-person indie platformer released this year from Rubeki Games, is downright terrifying. The terror isn’t in its science fiction plot, which follows an android who leaves the safety of his home colony to chase down a mysterious floating light, taking him deep into the astonishing depths of an unknown superstructure. Over the course of eight levels the android makes his way through cavernous spaces, down city-sized canals, into dark caves and among the ruins of ancient, long-dead civilizations. The impressive topography and impossible scale of Lorn’s Lure inspires awe. It is in traversing these spaces, in carefully flinging your intrepid artificial body across its antagonistic architecture, that you will feel the terror.
The first few levels of Lorn’s Lure follow your android as he leaves the safety of his colony – cocooned and ignorant of the rest of the superstructure of which it is an infinitesimally small part – and inching his way across narrow walkways, suspend..